During development, we took advantage of the unique spatiality of VR to create a more immersive experience. The application concept can be divided into two main parts:

  • The tower, where the user is confronted with increasingly difficult tasks and challenges as they progress through the levels. Each level consists of one or more animations of spatial geometry and related interactive elements. The levels also include playful exercises designed to motivate the user while helping them to understand the subject matter. The main challenge in creating the tower was to design a system that would allow us to add new levels to the existing ones quickly and efficiently. This makes it easy to extend the tower, and therefore the teaching material, to other subjects and topics.
  • Teaching animations that illustrate a geometric problem or prove a theorem, from the derivation of basic solids to the calculation of volumes by integration. The main aim was to explain the material in a clear and understandable way. In this way, the animation shows both the formulas and the corresponding objects, interactive diagrams. All this is accompanied by explanatory narration. The user can pause the animation or even hold an element of the formula in their hands. The explanatory text or diagram associated with that element of the formula is then displayed.